Build a hero from 5 classes and 7 races that meaningfully change how you fight, draft talent cards as you crawl, and out-think procedural dungeons in tactical, turn-based combat.
"Your plan may be brilliant. The dungeon may disagree."
A world named Ethistos, unbalanced by a mysterious shadow — and a hero whose every choice, talent, and corpse carries forward into the next descent.
"A love letter to old-school roguelikes wrapped in a modern interface — a hidden gem that punches well above its weight."
"Two huge thumbs up for this title — definitely scratched the Dungeonmans itch I've had. Thanks for your hard work, developer!"
"Its smart systems, strategic gameplay, and replayability make it worth the dive for genre fans."
“One more floor is always a reasonable idea. Until it isn't.”
Randomly generated floors packed with traps, loot, secrets and danger. No two descents play out the same way.
From Dwarf sturdiness to Vinscian speed and Elven sight — every race-and-class pairing changes how your hero fights, survives and grows.
Permadeath is real — but each fall unlocks perks, illustrated story paths and new endings. Your hero was, at least, useful currency.
Collect three pieces of a legendary artifact and forge them on an altar into a class-defining set.
Follow the campaign, chase optional quests, roam the world map, or push special modes where the stakes rise the deeper you crawl.
Grid battles against dangerous enemies, champion variants and unique bosses — won with positioning, traps and resource management.
It's still a traditional roguelike at heart — but instead of a fixed skill tree, each level offers you a few talents drawn from your class pool, and you keep one. Builds grow organically, run to run. There's no deck to manage in combat; you simply choose how your hero evolves.
Talents shown are real cards from the game — Whirlwind Attack (Warrior), Target Weak Spot (Assassin) and Evolved Toxic Glands (Druid).
Aim for vital organs — a hefty boost to critical hit chance, greater still while stealthed.
While in Scorpion aspect, your strikes inject a potent venom that builds over time.
Spin in a deadly arc, striking every adjacent foe at once. Draws their full attention.
Frontline brawler — shield bashes, war shouts and colossal strikes.
Ranged specialist — trick shots, traps and careful ammo management.
Shadow killer — stealth, backstabs and poison-slick blades.
Arcane caster — elemental schools woven from arcane threads.
Shapeshifter — take Tiger, Bear, Eagle, Drake or Scorpion form.
Darker heroes rise to protect Ethistos against its common enemy — the first Shadow. Two new classes, a hidden race, and a deeper layer of gear customization.
Get Dark Heroes — $6.99Command an unholy host of undead with a unique school of magic. Unlock one of two mutually exclusive paths to immortality.
Harness the souls of fallen foes and spend them to cast powerful abilities. Death feeds your next move.
An unlockable race of insect-like creatures with a unique metabolism and intrinsic body armor.
Engrave gear with glyphs to add unique effects, deepening how far you can customize a build.
Real gameplay — turn-based crawling across deserts, fungal caverns, dungeons and boss lairs.























The full Rogue Empire campaign — races, classes, talent drafting, bosses and 44 achievements.
Everything in the base game plus the Dark Heroes expansion — Necromancer, Soul Reaver, Insectoid race and Glyphs of Power.
Already own the base game? Add the expansion's two classes, hidden race and gear glyphs.
Swap builds, report bugs straight to the developer, and follow the devlog. The community shapes where Rogue Empire goes next.
Build your hero, draft your talents, and see how far you can crawl. Your plan may be brilliant — the dungeon may disagree.